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- "Assault and Battery", a CyberPaint animation by John C. Blakely
- All artwork, and general animation work is Copyright 1988 by John
- C. Blakely. Permission to distribute is granted, provided this
- text file accompanies all copies of the animation.If used where
- this text file cannot be displayed or provided, please provide
- credit to the author/artist.
-
- "Bob the Blob" was more or less a simplistic idea of telling
- a story with CyberPaint. My latest attempt is "Assault and
- Battery", which is a much longer, and more involved animation
- work.
-
- This one took quite a while to develop, trying to find the
- right 'gags' for the story, and figuring out how to implement them
- with CyberPaint. As with "Raisins", and "Bob the Blob", I used
- DEGAS ELITE to draw the main character cells. Although I didn't
- use that program quite as much this time. About 75% of what you
- see was done with CyberPaint alone. I'll probalby get used to
- using it 100% in the future, but right now, DEGAS ELITE has a
- better feel to it when it comes to drawing for me.
-
- To make the title and ending screens, I used STREAK with the
- 5 pixel (round) brush, and just wrote like I would with a pencil.
- It took a few tries, but I finaly made what I thought were nice
- titles. I faded them out using the technique described in my "Bob
- the Blob" text file.
-
- The various positions of the Battery's mouth were just pasted
- on different cells. The battery's features were done entirely
- with CyberPaint. Where objects tilt, or rotate, the ADO/FX menu
- was used with either blocks (Battery and battery top) or with
- seperate .SEQ files (Dynamite). When using these options, be
- prepared to do some touch-up work, as rotating objects tends to
- distort them quite a bit (I've found that angles of 45 degrees
- make GREAT rotations, it's the points in between that end up
- looking jaggedy). You may not even need to do much touch up; if
- your animation is running fast enough the distortions won't be
- noticed too much.
-
- The explosion portion of the program was a "Cyberclip" (my
- name) section I had made about 3 months ago. I keep a few of
- these clips sitting on disks here and there, I have explosions,
- star fields, fires, and other little doo-dads all made up for
- instant use when I may need something like that. The explosion
- REALLY came in handy, and saved me a half hour or more work.
-
- At the end of the animation, you may notice the fade-out of the
- characters. I chose this type of fade-out, because it took up
- only about 30K or so. My original idea was to use either a dot-
- by-dot disolve, or a linear-type disolve (where blank lines criss-
- scoss the screen until there's no picture left), but soon found
- this was going to take well over 50K to do! I made this fade-out
- using successive "defocus" operations, and it turned out pretty
- well!
-
-
- I should also mention how I sychronized the mouth movements
- to the text bubbles of the characters (Try it, read the texts
- once, then, remembering what each character is saying, just say
- the words aloud to the characters' mouth movements...they
- synch!). Do what I did, figure out how many syllables are in each
- word, and where each new syllable is, open the mouth. Most every
- time, a word begins a new syllable with a vowel, of which, there
- are six (I count 'y'). What you'll need to do is study your mouth
- for each type of vowel sound, and draw what it looks like. Also,
- you'll need to know how sounds like "N" and "M" will look. A lot
- of sounds can use the same mouth positions, so it isn't as hard as
- it sounds. "T" and "N" can use the same mouth positions.
-
- One book that will help you GREALY (as it has me), is TIMING
- FOR ANIMATION by HAROLD WHITAKER and JOHN HALAS, Focal Press
- Limited, London/Focal Press Inc., New York - 1981. This has LOADS
- of great ideas on timing of explosion effects, "Thuds", mouth to
- word synchronization, story-boarding techniques, and oodles of
- examples. If you have about $35 to invest in a good animation
- book, check this one out!
-
- Well, I hope you enjoy this little cartoon...I'll keep 'em
- coming as long as I have the incentive (and with my weird sence of
- humor, that should be quite a while yet). I'd appreciate any
- feedback you might want to give me, and I'll give you some ways to
- reach me, below. Also, if you'd like to use this in any kind of
- presentation, let me know (it is a copyrighted work), and I'll be
- glad to let'cha! About the only thing I'd like is some
- recognition for my work!
-
- You can reach me at:
-
- My own Atari ST/XE bulletin board, running 24 hours a day, on
- custom software. On-line games, and more to enjoy, even if you
- don't have a comment, drop in and have some fun! ATASCII and VT-
- 52 support! The O-Mayer V BBS (213) 732-0229 300/1200 baud!
-
- Or, if you have GEnie, my mail-address is: "J.BLAKELY", drop
- me a line! ENJOY!
-
- -John C. Blakely
- Copyright 1988 JcB Animations.
-